March 6, 2016 20:07
Tumblr
If you’d like to credit me then go ahead, otherwise I don’t really see any need to :) if you were directly copying from it then it might be good to link back to the tutorial, but if it’s just being used as a reference then you can do whichever you like!
March 6, 2016 11:26
Tumblr
VARRIC! keeping in theme with his other one…kind of…mainly less grumpy….
| SKYHOLD SET | KIRKWALL SET | Hawke | Anders | Bethany | Merrill | Carver | Isabela | Varric | Aveline | Fenris |
March 4, 2016 11:10
Tumblr
Sort of follow up from the hair tutorial yesterday, mixing in a bit of this quick tutorial too. Hopefully this is easy enough to understand ^^’ one of those things that can change a lot depending on the animation.
And if you’d like a little wave guide, I’ve got one here!
March 3, 2016 13:01
Tumblr
Anonymous: How do you do the wave thingies for the wind effects in the clothes and hair ???
The wave reference? you can do a search for sine wave gifs, there are some good ones people have already made which work as animation refs like this and this.
Otherwise you can just take a static wave and animate it going to one side (easier in Photoshop or Flash). If you can’t do either of those, I’ve got one I made up a while ago that people can use :)

March 3, 2016 12:39
Tumblr
Anonymous: How do you do the hair in the wind animations
Usually I follow the same basics mentioned here with flowing cloth animations, where that kind of flowing/windy animation follows a wave form. I tend to do this by eye, but if it’s a bit hard to wrap your head around, making up a little wave graphic can be helpful.

Here’s a quick example (there’s one frame in there somewhere that’s bugging me…but it’s fine for the example). When I animate these sort of things I keep in mind how the invisible wave looks, and how whatever it is is being pushed. I do a lot of this in my head, so it’s a tad tricky to explain…

This is the animation slowed down, it moves very slowly at the base, moving to quick and tapering at the end as it’s pulled by everything else.

And slowed with a wave added. The wave doesn’t exactly fit…but I’ve just drawn it badly :\ in the case of short animations I tend to have things follow the timing of the wave in a very linear pattern, but it looks nicer with extra frames added to add some easing as it moves up or down. Having it suddenly skip ahead a bit can work well for rougher movement or when multiple things are affecting the movement.
I find with flowing things it’s better to find examples you like and study the frames, it can get kind of abstract when working with shapes more complex than a pointed tube ^^’ but this principle generally carries through with a lot of moving things like capes, leaves and whatnot.
EDIT : If you need a reference wave to help, I’ve added one here!
March 3, 2016 11:31
Tumblr
Anonymous: How do you make your SU cards?? Like how are they printed to give it its look ?
The physical ones I sell? they’re just printed on a heavy, gloss stock :O I have them done at a printers, so other than that I wouldn’t know if there’s anything else to it ^^’
March 3, 2016 11:11
Tumblr
Anonymous: Are you planning to make gifs for default hawkes in the future? (Garrett and Marian)
I wasn’t planning to, I like keeping the cards for the player character ambiguous :) Might do it one day…but it’d still be a bit ambiguous…probably be the exact same card but with a little more detail on Hawke and in finery instead of armour ^^’
March 2, 2016 09:11
Tumblr
February 28, 2016 14:37
Tumblr
2006
2016
Hurray! finally able to do 10 year remakes of my first digital stuff and animations from 2006 :D been wanting to do a bunch of these for a year now ^^’
February 25, 2016 09:07
Anonymous: if we were going to traditonaly animate our own things, using your tutorials, would you like us to credit you?