January 26, 2017 10:47
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January 24, 2017 09:31
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Ceeberoni’s Shark Chick!…she looked really fun to draw…I was correct.
January 21, 2017 10:37
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January 20, 2017 11:21
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January 19, 2017 09:47
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…is it still time for Witchsonas? anyway updated mine :O she has acquired more sparklies, and is continuing her ongoing quest of glancing to the side while looking suspicious and making that face :T
January 17, 2017 11:42
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January 16, 2017 17:21
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@roxytoxy replied to your photoset “While I’m at it, some doodles from workin on
Dogstar!
Can you do the other characters from the show? :D I’d love to how they look like in your style.
I have got a few little sketches of Hobart and Alice that I doodled while working, along with another pile of Gemma and Daina ^^’ (these are from about a year ago)

January 15, 2017 14:31
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unclerazzhead replied to your post :Do you have any tips with starting
Would you recommend College (besides for the beneficial free/provided programs they have) cause the community college i go to doesnt offer animation but their OTHER location does, but they’re on the other side of town and heh I can’t drive(in general)to go out there. (also Texas just isn’t a good place for artists honestly)
Hmm, I’ve covered bits of that here and here (question4). It varies, for some it’s really useful, for others it’s a waste. You can learn a lot on your own, but it does help to have a network of some kind made of up people with differing interests to your own.
(sorry, I realised that I’ve kind of rambled on a bit…sorry)
The main benefits I found to university was someone to explain new things, peers to provide feedback, and time to make my own work. It’s possible to get these things without additional schooling. I’d say peer network is the most important, specifically with people who have different tastes to your own so you’re not being fed the same information. I personally prefer having people in person, but if you have a good online network or know professionals that like giving feedback that’s good too!
What kind of work has come out of the college? what things specifically do they teach? what do previous students say? if they’re teaching stuff you already know, or others found it unhelpful then it may be worth going at it independently. But if feedback is good, and there are new things to learn it may be worth it. Look more at student feedback than the quality of work that’s come out, someone with a lot of skill can take a bad class and create something good on their own, similarly someone might make something that looks unpolished but has actually learned a lot! So if you do look at their work, look more at the programs/tools/techniques they teach.
Every school is different, so I can’t really say. Personally I found my university quite good, in contrast my highschool had an animation class that was so useless doing virtually anything else would have been better.
I live in approx 40min walking distance and 20min tram distance of the university I attended. There were a few people in my year that lived 1-2 hours away by train, some of them worked from home and only attended vital classes, the trade off being that they needed to buy all of their own programs and equipment.
So…yeah, I guess weigh up the pros and cons and go off that? sorry, rambled on with not much point ^^’
January 15, 2017 13:26
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Anonymous: Do you have any tips with starting animation, I've done it before but not often and im just curious on what animators have to say about it, since id like to become one when I get older lol
This is kind of really long :| can’t think of a short way to summarise it since it all depends how you like learning stuff…
If you like reading and instruction I can recommend The Animator’s Survival Kit. It explains the various principles/basics of animation, and provides examples of everything usually with exaggerated posing, so it’s fairly simple to understand.
There are also lots of good tutorials out there, here are a few I think are good for techniques like breakdowns, easing, and general basics.
You could also find a challenge list and jump straight in if you prefer trial and error, here is a list that starts with the basics and works up.
Referencing video footage or animations you like is a way you could start, making observations of movement and timing, going through frame by frame. Then trying to reanimate it or apply to your own animation. Try to avoid flat out copying the timing though, just make a note of how they interpret it.
You can also rotoscope/trace. This is how I started
animating (as well as just jumping in with trial and error), I’d print off
individual frames from animations I liked and trace over them. For me, being
able to feel how someone else grasps timing was really helpful and helped me
get my own sense of timing. Note! not endorsing art theft here! If you do trace
please keep it to yourself (also keep in mind this was when I was 12 :\ and I balanced it with my own stuff). Tracing doesn’t have to be the whole thing either, it can just be the main line of action or a few key movement points. Avoid replicating what you trace when making your own work too, learn from it don’t copy it.
But yeah, a lot of it is trial and error. If something looks weird, try finding something that’s animated similarly and compare, find a reference, or make your own video reference! Even when you’re not animating, try making note of things around you. Observe how you walk, how you move your arm, how others move etc.
Kind of hard to explain, I think of it as understanding the
weight and energy of something, so when you observe your arm moving, pick up on
how weight is affecting you, what energy are you putting in if that makes
sense. Or what stages are in-between point A to point B, do your fingers change position? do they move at different times? the push and pull, force and resistance.
And practice! when I say practice I mean educated practice, drawing the same thing over and over again isn’t necessarily helpful, have to try out a bunch of stuff and add on to what you know. You could animate 100 ball bounces but that might not be helpful.
If animator is a career you want, it may also be worth looking at what the industry is like in your area, there may be certain programs or skills which are needed in your location more so than others. Good to have a general understanding though!
Hope some of this garbled mess is helpful ^^’
January 15, 2017 12:13
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tubartist replied to your post :How do you mix colors into new colors for digital…
If you’re new to digital art, Anon, know that color picking is a little different than traditional! In traditional you generally mix things, but in a lot of cases in digital it’s faster to just find the color you want in the color picker. Get practice with Hue, Saturation, and Lightness sliders. It’s kind’ve like having a thousand different crayons to pick from. But you can also mix like chicinlicin said if you want to.
Yeah this! colour picking really is the fastest once you get used to how colours work together. I’ve got a bunch of tutorials on colour stuff here, here and here, and there are plenty more out there! In digital art you can control things like how much colour is transferred, the opacity and softness in a way which would require a lot of blending traditionally (assuming you use a tablet, bit harder with mouse but still doable!). So most of the stuff in my work that looks mixed, is actually just messing with brush properties and careful colour picking.
For some reason my brother and I were talking about making an RPG with bees, where every class is a different hive role :\ we never settled on what BEE RPG mash-up pun the title would be…