Whoop! I’m gonna be at Animaga next weekend! table 30 :D I’ll be closing the store on the 13th, until then you can preorder stuff or order commissions for pickup on the day!!
Whoop! I’m gonna be at Animaga next weekend! table 30 :D I’ll be closing the store on the 13th, until then you can preorder stuff or order commissions for pickup on the day!!
Drew some lovely @ygoreanimate peeps whom I got to meet and hangout in person during my 2017 trip in UK, Europe and Australia. Extra bonus of some other really amazing friends and boss.
Anonymous: What do you recommend putting in a portfolio when applying to an art college planning on majoring in animation? Also what do you suggest I improve on overall in art since I start applying to colleges in a year (high school student) ?
Goodness, sorry for the late reply (not sure if it’s still relevant
now OTL) This is also a little long…
It depends on the school, what they consider important and
what you consider important. If they already expect you to know some animation
then work on that I suppose, if it’s open skill level then show what you can do
and what you love.
Some schools will have differing views on content which can
be hard to predict, some might not like certain styles or including fan work. One
lecturer might have strong opinions on one thing that differ from another. Here’s
some of what I included in my folio for RMIT:
While mainly original, it included some art for friends and fanart. Something to note, I did 2
art subjects in my last years of high school and didn’t include any of it in my
folio. My work from those subjects was heavily influenced by my teachers, and I
felt did not reflect me or were irrelevant. In my case as well, I frequently
drew in class and at home which isn’t good practice during the final years of school, but meant I had a large
folio of things I really liked.
For my interview I brought in this:
A bag of 15 sketch books from the previous 2 or so years. I’m
not sure whether this worked in my favour, but again, it was a reflection of
my work. They asked me about long term goals and what I’d produce if I could make a game or cartoon, and I talked about my OCs, the
stories I was working on, and the things I’d make. If there is an interview portion, include things you can talk about.
Maybe try and find people who have recently done the program
you’re looking to apply to and see what they did. It really can vary a lot, I
can only tell you how I went about applying, and then make an arbitrary guess
at what they liked. Everyone’s situation is different.
Look at the details of the classes in the course as well, if
it has a wide variety of classes it’s probably okay to just show them the best
of what you can do! If it’s more specialised or has specific requirements maybe
show them that you have skills in that area or are learning them.
What I followed with my folio (and my current work folio) is
to show things relevant to the goal, things I care about, and things that
reflect me. When you get to industry reels every second counts, you have to keep it short and sharp, your best work while still being relevant. Sorry I can’t be more helpful than that
:\ there’s so much variety to schools and individual folios that it’s a bit
hard to vaguely advise.
[NOTE] the art classes I did in highschool focused on
graphic design and digital art. While I kind of liked some of my design work,
it was irrelevant to the course and I had better character designs I could
include. And for digital art I got the teacher who didn’t like cartoons (didn’t
seem to like traditional art either), so my final works had very little of
anything I liked and were quite bland.
Whoops, forgot to post these :O little YGO card set from earlier in the year…might add a few more later if I remember ^^’
Oh! and they’re available as sparkle cards here too! :D